One row per player. A seat left on Random draws its deck and agent from the pools below; set either and that player brings it. Each picked deck once seats every deck ticked below, in order.
Two axes, kept apart: a psychographic is what a player wants, a skill rung is how well they search. Names marked = same as are one policy under another name; seating both puts the same agent in the room twice.
Random seats draw with replacement, so a big field repeats lists the way a real room does — and an 8-player field from 8 ticked decks will usually miss some. Set the seats to bring them all.